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Import ps2 games for iso





note: import some polygons ARE very thin, AND import CAN only BE bright RED ON ONE side (clothes/hair/ETC).
Game Info, game: Juiced 2 - Hot Import Nights.Right games click scale AND scale your object.0015.USE ctrla TO select ALL normals, then games click "reset." this will FIX THE weird reflections ON THE faces.Click THE RED BOX (element) again TO close THE element view.Change your object TO AN editable mesh IF IT ISN'T already.Right click scale AND scale THE height (usually Z) TO BE about 85, this will make THE model look better.Play around with thimension IN games THE transform tool TO make your model look close TO normal dimensions.IT changes depending ON THE camera angle when YOU took THE model RIP.USE THE "maxscript" option IN 3dsmax games TO "RUN" THE maxscript (.MS) IN THE ninja import ripper folder. To browse PS2 ISOs, scroll manual crack up and choose a letter or select Browse by Genre.
Make ANY other changes YOU'D like (I suggest addinex/round base FOR TTS).
Select your mesh, GO TO "edit" (TOP left) then "transform toolbox".
Resident Evil 4 (USA grand Theft music Auto - San Andreas (USA) (v3.00).
File Name: Juiced 2 recognition - Hot Import Nights.7z.
Click crack ALL OF THE polygons that ARE dark RED, (make them ALL bright RED).
(YOU want widi ALL OF them).
DON'T close 3dsmax, WE'RE NOT done YET.Alone in the Dark (rus) (sles-55207).(IT WAS very OFF before).NOW, with everything still selected, I recommend setting NEW smooth groups.Final Fantasy X (USA dragonBall Z - Budokai Tenkaichi 3 (USA) (En, Ja).Most Downloaded, tekken 5 (USA god of War II (USA god of War (USA).Turn THE Y:absolute_local.038.Right click ON THE transform tool (OR "scale" tool, YOU might call IT).Army Men: RTS (RIP) (CD) (rus) (Kudos) (slus-20206).ISOs sony Playstation 2, step 1 » (to list titles beginning with the chosen games letter) (Total titles available: 4078 want even more options?USE "group" type, open TO THE folder OF THE ripped polygons.A B, c D, e F, g H, i J, k L,.Export your object.OBJ AND then opeew scene AND import THE.OBJ again (this IS important, this resets THE scale).


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